Inspired by this G+ post.
Reroll
any result over 50 to only get normal items.
Results
51-80 are a bit more wacky.
Roll
1d20+80 for items that could be plot hooks.
1-
Collection of practice locks
2-
Climbing gear harness
3-
Extensive knife collection
4-
Padded boots
5-
Collapsing ten-foot pole
6-
1d6 hundred feet of knotted rope
7-
Door hinge oil
8-
Chest of false wigs and moustaches
9-
Leather grease
10-
Trophy from successful heist
11-
Pickpocketing dummy
12-
Illustrated anatomical model
13-
Bags of sand of different weights
14-
Lockpicks
15-
Snake milking kit
16-
Scraps of leather for repairing armor
17-
Book of local laws
18-
Small shrine to god of thievery, well-tended
19-
Loose floorboard containing emergency gold and dagger
20-
Pieces of disarmed trap
21-
Practice dummy, kidneys marked in red
22-
Peephole in door
23-
Loose brick, containing small collection of poisons
24-
Herbalist’s text
25-
Headboard with holes from dagger throwing practice
26-
Signet ring of local noble
27-
Jeweler’s monocle
28-
Hooded lantern, darkened by ash
29-
Letters from orphanage
30-
Journal, written in code
31-
Set bear trap
32-
List of fences
33-
Chisel and mallet
34-
Empty chest with training blade trap
35-
Smoke bomb casings
36-
Musical instrument with hidden compartment
37-
Potted blue whinnis plant
38-
Hollow bamboo stalks
39-
Powder chalk, for hands
40-
Broken shortsword from dead partner
41-
Cleric’s outfit
42-
Amateur alchemist lab
43-
Length of rope, knotted fifteen different ways
44-
Sand on floor to increase traction
45-
Small idol, taken from temple
46-
Jimmied manacles
47-
First lockpick, framed on wall
48-
Whetstone
49-
Empty vials
50-
Empty keg of beer
51-
Book of common magic item command words
52-
Cheat sheet to thieves’ cant
53-
Letter from wizard, declining acceptance as apprentice
54-
Venomous snakes, scorpions, and spiders in small terrariums
55-
Summoning poorly circle drawn on floor
56-
Copper piece enchanted with continual flame
57-
List of healers who won’t ask too many questions
58-
Generic holy symbol and cleric’s outfit
59-
Lockpick mounted on end of ten-foot pole, broken in frustration
60-
Boots with horseshoes attached for leaving false trails
61-
Dwarf disguise, complete with straw beard and mine pick
62-
Secret passage hidden behind painting, connecting to inn
63-
Collection of wooden rods, strange scrolls, and multicolored liquids; all
non-magical
64-
Whistle that can imitate six different bird calls
65-
Sword with hollow handle, filled with marbles
66-
Vial of cat whiskers, labeled “supplements”
67-
Monkey bars along ceiling
68-
Locks. On everything.
69-
Gold dousing rods
70-
Bottled poison gas, unlabeled
71-
Pot of homemade rotten-meat-and-feces poison
72-
Diagrams of dungeon denizens drawn on walls in chalk
73-
Magnetic caltrops
74-
“Hand of Glory”—just a glove wrapped in bandages
75-
Cryptozoological taxidermy fake, half-finished
76-
False hand, middle through pinky fingers are lockpicks/blades
77-
Enchanted hat, coughs when within ten feet of 100+ gold
78-
Bugbear costume
79-
Elven rope, can be untied by tugging on it from bottom
80-
Pet bird, trained to pickpocket
81-
List of guards susceptible to bribing
82-
Ruby eye of demon statue. Where’s the other?
83-
Caged familiar, stolen from blind wizard
84-
Catalogue of nobles and their illicit trists
85-
Name of crime lord and high priestess written on same paper scrap
86-
Bank note for thousands of gp, covered in blood
87-
Map of guard patrols around temple, suggests multiple conspirators
88-
Drawing of PC’s NPC contact with name, stabbed into wall by dagger
89-
Map of dungeon, half completed
90-
Forged tax collector’s documents
91-
Golden box engraved with symbols for suppressing and containing demons, opened
92-
Extensive list of one of the PC’s gear, expensive items underlined
93-
Meeting instructions for a drug smuggling operation
94-
Secret codes/handshakes for thieves’ guild
95-
Secret entrance to city explained on paper in amateur goblin
96-
Part of multi-piece artifact, hurriedly stuffed in mattress
97-
Ornate key with king’s heraldry
98-
Map of dungeon most recently visited by PCs, with a passage where none was
99-
Vial of drow poison. Where did they get this?
100-
Intelligent sword, wants to be returned to its rightful owner