11/17/2015

100 Things in a Thief's Room



Inspired by this G+ post. 
Reroll any result over 50 to only get normal items.
Results 51-80 are a bit more wacky.
Roll 1d20+80 for items that could be plot hooks.
 

1- Collection of practice locks
2- Climbing gear harness
3- Extensive knife collection
4- Padded boots
5- Collapsing ten-foot pole
6- 1d6 hundred feet of knotted rope
7- Door hinge oil
8- Chest of false wigs and moustaches
9- Leather grease
10- Trophy from successful heist
11- Pickpocketing dummy
12- Illustrated anatomical model
13- Bags of sand of different weights
14- Lockpicks
15- Snake milking kit
16- Scraps of leather for repairing armor
17- Book of local laws
18- Small shrine to god of thievery, well-tended
19- Loose floorboard containing emergency gold and dagger
20- Pieces of disarmed trap
21- Practice dummy, kidneys marked in red
22- Peephole in door
23- Loose brick, containing small collection of poisons
24- Herbalist’s text
25- Headboard with holes from dagger throwing practice
26- Signet ring of local noble
27- Jeweler’s monocle
28- Hooded lantern, darkened by ash
29- Letters from orphanage
30- Journal, written in code
31- Set bear trap
32- List of fences
33- Chisel and mallet
34- Empty chest with training blade trap
35- Smoke bomb casings
36- Musical instrument with hidden compartment
37- Potted blue whinnis plant
38- Hollow bamboo stalks
39- Powder chalk, for hands
40- Broken shortsword from dead partner
41- Cleric’s outfit
42- Amateur alchemist lab
43- Length of rope, knotted fifteen different ways
44- Sand on floor to increase traction
45- Small idol, taken from temple
46- Jimmied manacles
47- First lockpick, framed on wall
48- Whetstone
49- Empty vials
50- Empty keg of beer
51- Book of common magic item command words
52- Cheat sheet to thieves’ cant
53- Letter from wizard, declining acceptance as apprentice
54- Venomous snakes, scorpions, and spiders in small terrariums
55- Summoning poorly circle drawn on floor
56- Copper piece enchanted with continual flame
57- List of healers who won’t ask too many questions
58- Generic holy symbol and cleric’s outfit
59- Lockpick mounted on end of ten-foot pole, broken in frustration
60- Boots with horseshoes attached for leaving false trails
61- Dwarf disguise, complete with straw beard and mine pick
62- Secret passage hidden behind painting, connecting to inn
63- Collection of wooden rods, strange scrolls, and multicolored liquids; all non-magical
64- Whistle that can imitate six different bird calls
65- Sword with hollow handle, filled with marbles
66- Vial of cat whiskers, labeled “supplements”
67- Monkey bars along ceiling
68- Locks. On everything.
69- Gold dousing rods
70- Bottled poison gas, unlabeled
71- Pot of homemade rotten-meat-and-feces poison
72- Diagrams of dungeon denizens drawn on walls in chalk
73- Magnetic caltrops
74- “Hand of Glory”—just a glove wrapped in bandages
75- Cryptozoological taxidermy fake, half-finished
76- False hand, middle through pinky fingers are lockpicks/blades
77- Enchanted hat, coughs when within ten feet of 100+ gold
78- Bugbear costume
79- Elven rope, can be untied by tugging on it from bottom
80- Pet bird, trained to pickpocket
81- List of guards susceptible to bribing
82- Ruby eye of demon statue. Where’s the other?
83- Caged familiar, stolen from blind wizard
84- Catalogue of nobles and their illicit trists
85- Name of crime lord and high priestess written on same paper scrap
86- Bank note for thousands of gp, covered in blood
87- Map of guard patrols around temple, suggests multiple conspirators
88- Drawing of PC’s NPC contact with name, stabbed into wall by dagger
89- Map of dungeon, half completed
90- Forged tax collector’s documents
91- Golden box engraved with symbols for suppressing and containing demons, opened
92- Extensive list of one of the PC’s gear, expensive items underlined
93- Meeting instructions for a drug smuggling operation
94- Secret codes/handshakes for thieves’ guild
95- Secret entrance to city explained on paper in amateur goblin
96- Part of multi-piece artifact, hurriedly stuffed in mattress
97- Ornate key with king’s heraldry
98- Map of dungeon most recently visited by PCs, with a passage where none was
99- Vial of drow poison. Where did they get this?
100- Intelligent sword, wants to be returned to its rightful owner

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